using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ExcelSpace
{
    [System.Serializable]
    public class MonsterSheet : ScriptableObject
    {
        public string sheetName;
        public MonsterData[] dataArray;
    }

    [System.Serializable]
    public class MonsterData
    {
       public int id; // 编号
       public string monsterName; // 名字

    }
}